Ongoing Beta 6

Manor

New Be the first to rate
Download 1.0GB 9 mirrors
Available for
Game Information
Developer TirelessLurker
File Size 1.0GB
Engine Unity
Release Date May 27, 2026
Last Update July 13, 2026
Censorship Uncensored

Game Overview

Shaping the Estate Through Transformation

Manor casts players as the guiding force behind an ever-changing estate, where arriving visitors become the focus of strategic decisions. The core loop revolves around selecting individuals and directing their conversion into maids that form the backbone of the household, or into alraunes and succubi when pursuing more varied compositions.

Each transformation opens avenues for adjusting appearances, personalities, and clothing preferences, allowing the household to develop according to specific visions. These choices directly influence how the manor operates, blending management simulation with sandbox freedom.

Resource Balance and Resident Development

Maintaining the estate requires ongoing attention to resources, ensuring that transformed residents remain productive and content. The simulation elements emphasize careful allocation, as the growing staff depends on balanced oversight to sustain daily functions and overall harmony.

Progression emerges through successive transformations and adjustments, gradually building a unique collection of monster girls shaped by mind control and corruption themes. Gender bender elements further expand the range of possible outcomes within the household.

Sandbox Choices and Branching Conclusions

The sandbox structure supports diverse approaches, from creating near-identical maids for uniformity to experimenting with distinct alraunes and succubi for specialized roles. Multiple endings arise from accumulated decisions, offering different resolutions based on the balance of customization, resource management, and transformation paths taken.

Presented in 3DCG through the Unity engine and available in English on Windows, Linux, and macOS, Manor delivers a focused experience centered on management, conversion, and the long-term development of a personalized estate. Download the latest version from EroVale to explore its systems firsthand.

How do I install Manor on Windows or Linux?

Most desktop builds of Manor are portable: download the archive, extract it fully, then run the executable inside the folder.

Windows

  1. Grab the Windows (or Win/Linux) pack from the download section on this page.
  2. Extract with 7-Zip, WinRAR, or Windows Explorer until you see a real .exe (not still inside a nested zip).
  3. Launch that exe. If Windows SmartScreen appears, use More infoRun anyway only when you trust the mirror.

Linux

  1. Extract the archive, then mark the binary executable if needed (chmod +x on the game file).
  2. Run from a terminal if double-click does nothing; missing libraries are the usual culprit.

If the pack is split into Part 1 / Part 2 / … download every part into the same folder before extracting.

Split files, compressed packs, or patches for Manor: what should I download?

Desktop sections for Manor often use a few patterns:

Full build
One complete archive (sometimes labeled Compressed). Extract and play.

Split files (Part 1, Part 2…)
All parts are required. Same folder, same names, then extract from Part 1 with 7-Zip/WinRAR.

Patch / update only
Goes on top of an older install of Manor. Read the section title (for example “Ep.10 → Ep.11”) so you apply it to the right base version.

When several hosts list the same section (Mega, Pixeldrain, Gofile), pick any working mirror; you do not need every host.

What does “modded” mean on a page like Manor?

Stock build = the base game as packaged for download. Modded means someone changed that package: extra scenes, unlocked gallery, cheats, UI tweaks, uncensored assets, or helper tools.

On Erovale you may see separate download groups (for example a main Windows pack plus a “Gallery Mod”). Treat each group as its own package: wrong combo or wrong folder = black screen or missing assets.

Tip: finish a clean install of Manor first, then add a mod only if you need it. If anything breaks, reinstall from the main section and skip the mod.

Walkthrough, cheat, unlock, multi-mod: which one do I want?

Names vary by uploader, but on pages for games like Manor they usually mean:

Walkthrough / guide mod
Nudges choices or reveals paths so you reach more content without replaying for hours.

Cheat / unlock / gallery unlock
Skips grinds: money, flags, locked CGs, or scenes that would otherwise need specific routes.

Multi-mod / “all-in-one”
Several small patches zipped together. Read the section title carefully; install order sometimes matters.

None of these are required to play Manor. Prefer the plain build if you want the intended experience.

Why do I leave Erovale when I click a download for Manor?

Erovale hosts the catalog page. The actual files for Manor sit on third-party mirrors (Mega, Pixeldrain, Gofile, Uploadhaven, and similar). After a short local redirect you land on their site.

Those hosts may show their own timers or ads. That is not Erovale and it is not automatically a broken link.

Report as broken when the mirror is gone, returns a hard error, or never starts a real download after the host page loads. Mention platform + host (example: “Windows Mega 404”) so we can fix Manor faster.

Something wrong with Manor on this page. Where do I write it?

Use the two report tabs next to this FAQ (same game: Manor):

Broken Link
Dead or unusable mirrors. Please describe which platform and which host failed.

Update Request
You know a newer version exists and this page still lists an older one. Optional: paste the version number you saw.

We read reports in queue. Clear notes beat long essays. Thanks for helping keep Manor accurate on Erovale.

Changelog

Beta 5
Spoiler
+ Added earphones. Maids receiving orders via earphones won’t raise the maids concern
+ Limited power surge ordering to avoid confusing states
+ Empowerment now shows cost and turns required when selecting the specific amount to empower by
+ Maids attending the master will now give her little buffs
+ Statues now show their stats and value
+
Added an action that allows witches or the master to directly exchange
succubi in contract form contribution (without needing to resummon).
Doesn’t apply to the initial contract
+ Naked bunnygirls now increase lust a little extra
+ Added auto turn pass
+ Added upgrades for additional rooms:
->
Bedrooms – Three variants that can be swapped between (remodel option
on a maid in the room) – leave concern reduction, lust and succubus
dream buff, deep sleep from sleep chance
-> Kitchen – Reduces time for idle item creation and reduces the chance a visitor will reject a special meal
-> Library – Reduces time for idle item creation and improves the odds of book interception
-> Infirmary – Reduces time for idle item creation and improves odds of giving visitors special medicines
-> Reliquary – Increases the number of turns before items disappear
+ Allowed reassigning visitor bedrooms
+ Adding placing items on statues and setting traps that activate when a character takes the item
-> Any player controlled character can place an item
-> The master or a witch maid is required to prepare the trap
-> If visitors are caught by a statue trap or see someone be caught, they’ll start distrusting statues
-> If visitors see someone they think is a fellow visitor take an item from a statue they’ll trust statues again
+ Added a succubus ritual
-> Maids or unconscious visitors (including sleeping ones if they’re asleep in the ritual room) can be targeted
+
Fixed colour of multi-turn player actions not changing after they’ve
become the current action of a character (i.e. they’re no longer a new
order)
+ Diffusers now affect characters in cages
+ Hopefully fixed illusions thinking they can move through room connections they can’t
+ Fixed an issue with setting room wide orders
+ Beegirls should now not try to go convert pollen to honey if there is no room for honey in any false hive
+ Added daughters of the manor
-> Manor daughters have a few special concerns that control their behaviour, as well as personality tendencies
-> Personality tendencies are changed by their actions and your interactions with them
-> After converting two characters into maids, daughters can set out accompanied by maids
–> Maids they transformed are worth double contribution when setting out
+ Fixed being able to start the succubus ritual on hostile bees
+ Allowed maids to taser non-hostile characters (with the same limitations as fighting)
+ Cleaning compulsion can now affect aware visitors at high values (should affect cops as well, but not champions)
+
Maids now allow visitors to reclaim trapped clothing without contesting
it in situations when other visitors are present (previously required
no other visitors to be around)
+ Characters should now be smarter
when putting characters in cages (they’ll select a different one in the
same room if the one they were targeting becomes occupied or is targeted
by someone else)
+ Fixed player controlled characters sometimes struggling to remove clothing from other player controlled characters
+ Caged characters should now be considered as targets for various things; this may cause odd situations
+
Default orders should no longer be applied outside of manor mode. When
you take control of the manor, default orders (from when the game was
startred) are applied
+ Extremely dissatisfied traitors will now break their deals (-200)
+ You can now redirect bored visitors to go watch tv
+
Friend groups a character can still attempt to lure to the manor are
now listed when viewing a character (so long as there are 1+
+ Fixed controlled beegirls not being exchanged by the manor ai
+ Visitors can now cure manor daughters. It relies on the same knowledge as defeating the master
+ Added infusing characters into other characters to boost their base stats
+ Fixed a crash when traitors become dissatisfied
+ Fixed some orders screen related crashes when giving certain orders in certain contexts
+ Fixed visitors trying to use guardian charms when they can’t (due to lacking magic knowledge)
+ Fixed indirect petrification curing not placing statue held items in the room they’re in
+ Fixed a crash when taking items off of statues
+
Controlled bees who are harvesting pollen for power should now hold off
if other controlled bees are present who wish to harvest pollen to
prepare eggs
+ Hopefully fixed beegirls forced to view the mirror not having trackers removed
+
Succubus contracts, golem balls and statues should now show character
stats without temporary effects (e.g. limited buffs, room effects,
equipment effects). They do include species effects and non-temporary
buffs (such as empowerment)
+ Made a change that should help with cases where characters don’t anticipate arriving characters
+ Fixed upgraded baths raising rather than reducing the leave concern
+ Fixed regular beegirls not being able to path to/from the false hive when dragging
+ Fixed maids order to confiscate items and take them to the reliquary while in the reliquary doing nothing
+ Fixed master idle order misbehaving at the defaults level
+ Alraunes should now stay unhidden to suppress the healing of enemy characters when safe to do so
+ Various select-a-character action options should now display image + stats + current location on hover
+ Fixed being able to use reset mind on some characters when petrified unintentionally
+ Fixed being able to hide alraunes when there are hostile characters present
+ Maids can now tempt hostile but bound characters
+ Champions should no longer get stuck trying to rally characters they can’t (like traitors)
+ Fixed being unable to change the appearance of maids when keep trainee appearance mode is on
+ Barricade removal and door unlocking are now slower than movement
+ Alraunes who are in stealth infect mode should now avoid revealing themself to hostile attackers
+
Characters training trainees should now not try to guide them away from
unconscious characters who are not about to awake, nor when the
trainees aren’t obedient (and thus won’t follow guidance)
+ Added random events (default off; request)
+ Possible fix for some issues on Linux with custom images
+ Concerns that can be suppressed now show how many more turns they’re suppressed for while suppressed
+ Cleaning compulsion goal should now be seen as very important to those falling into it (preventing chatting/other actions)
? / 5

No ratings yet

Your take

Be the first to rate this game

One tap is enough. No account needed.

Tap a star to vote

Recent player notes See all discussion
  • No written notes yet. Your take can be the first one other players read.

Keep exploring

Find your next game

The management theme opens the door to plenty of other releases. Among them, What a Legend! could be a good place to continue your search.

Player discussion

0 notes

Share bugs, install tips, or whether you would recommend this game.

Write a note

No player notes yet. If you installed this game, your experience helps the next visitor.

Leave a player note

Optional — skip if you only want to comment