Deckbuilding against monster girls
Every run drops you into a freshly generated labyrinth where monster girls stand between you and survival. Combat plays out in turns, with cards as your main tool and each decision nudging you toward one of several possible endings. Because the dungeons rebuild themselves each time, no two attempts unfold the same way.
Two protagonists, separate arcs
You choose between two leads, each carrying a distinct storyline and ability kit. Playing one doesn’t reveal what the other has in store, which gives the game genuine reason to be replayed. Choices made mid-run funnel toward different conclusions rather than a single fixed outcome.
Rogue Femme frames its adult content around the monster girl encounters themselves, tying explicit scenes to progression instead of random triggers. The project is still in early development and is currently available at no cost, with ongoing expansion expected as it matures.




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